Creation of feasible non-player character

Authors

Keywords:

Serious games, virtual player, NPC, conversational agent

Abstract

Virtual players, also called non-player characters (NPCs), are an integral part of video games. NPCs develop the story of the game and create a critical mass of virtual players making the game more attractive, whether it is educational games or games just for fun. The creation of a virtual player goes through stages that gives plausible human behavior.

 

References:

Bontchev et al. 2019: Bontchev, Boyan, Vassileva, Dessislava and Yavor Dankov. The APOGEE Software platform for construction of rich maze video games for education. In: Proc. of ICSOFT’2019, Ed. by M. van Sinderen and L. Maciaszek, INSTICC, 491-498.

Michael, Chen 2006: Michael, David and Chen, Sande. Serious Games: Games that Educate, Train and Inform, Boston, MA. Thomson Course Technology.

Unity Technologies 2019: Unity Technologies, Navigation and Pathfinding, Unity Documentation, https://docs.unity3d.com/Manual/Navigation.html

Vishnoi 2020: Vishnoi. Laduram. Conversational Agent: A More Assertive Form of Chatbots, Towards Data Science, https://towardsdatascience.com/conversational-agent-a-more-assertive-form-of-chatbots-de6f1c8da8dd

Author Biographies

  • Ivan Naydenov, Sofia University "St. Kliment Ohridski"

    Ivan Naydenov, Game Developer, is a PhD student at the Department of Software Technologies, Faculty of Mathematics and Informatics, Sofia University ‘St. Kliment Ohridski’, Sofia, Bulgaria.

  • Ilko Adamov, Sofia University "St. Kliment Ohridski"

    Ilko Adamov, Web Developer, is a PhD student at the Department of Software Technologies, Faculty of Mathematics and Informatics, Sofia University ‘St. Kliment Ohridski’, Sofia, Bulgaria.

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Published

2025-09-18