A Review of the Volume “Video Games: Between Creativity and Industry”, Edited by Vyara Angelova, Zhana Popova, Snezhana Popova
DOI:
https://doi.org/10.60060/MLg.2026.19.167-171Keywords:
video games, creativity, digital culture, industry, mediaAbstract
The edited volume “Video Games: Between Creativity and Industry”, compiled by Vyara Angelova, Zhana Popova, and Snezhana Popova, examines an important stage in the development of the gaming field and its transition from a product of contemporary digital culture into a specific communication environment. The book is a focal point of a series of research projects conducted between 2022 and 2025, their results and the synthesis of the collected data through the academic texts of a substantial group of Bulgarian scholars working in the field of computer games studies.
References
Ангелова, Вяра, Попова, Жана, Попова, Снежана (съст.) (2026) Видеоигрите: между творчеството и индустрията, София: Университетско издателство „Св. Климент Охридски“. Достъпен от: https://unipress.bg/image/catalog/E-izdania/ANGELOVA%20VIDEOIGRITE.pdf (Прегледан: 12.06.2026).
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Angelova, Vyara, Popova, Zhana, Popova, Snezhana (ed.) (2026) Video Games: Between Creativity and Industry. Sofia: “St. Kliment Ohridski” University Press. Available: https://unipress.bg/image/catalog/E-izdania/ANGELOVA%20VIDEOIGRITE.pdf (Accessed: 12.06.2026).